However, a combination of the above factors ensured that Order was the way to go. To be fair, there are units with these roles/functions that belong to other ideals. Taunts – One particular unit can taunt foes, ensuring that it’ll remain as their target for several turns (if you have the “Competence” Order talent).Dispels – A vast majority of enemies that you face will have debuffs that can proc via attacks, or the actual army leader will cast spells to debilitate your units.Versatility – Order units are quite versatile since you’ve got a complement of sturdy melee fighters, ranged options, and utility support.
However, I think dumping points into these is a waste. Balance Talents – The Order talents (i.e., Order/Anarchy/Finesse/Power Balance) lessen the morale penalty if there are units of different ideals.Low morale increases the chance that units will skip a turn. Conversely, units that follow a different or diametrically opposed ideals lead to a morale penalty. Morale – By having an army comprised of units that follow the same ideals, you gain a morale boost which gives units a chance to gain an extra turn.There are a few good reasons for this, and it wasn’t just because I was playing as Elisa the Paladin: To clarify, I predominantly used Order-type units while reviewing King’s Bounty II. King’s Bounty II units guide – The best units and troops to recruit for your campaign We also have a beginner’s guide to get you started with the basic mechanics and combat system. Note: For more information, check out our King’s Bounty II guides and features hub. Here’s our King’s Bounty II units guide to help you recruit the best troops for your campaign. Likewise, it’s possible to use the “Summon” Wayfaring Magic to get units permanently. They could be allied with you and, if they survive, they’ll be part of your roster for good. In a few instances, you might also obtain a few as part of quest battles. King’s Bounty II has several units that you can recruit from various NPCs by spending gold.